Music for Games: Create Your Own Soundtrack
How music sets the mood and matches gameplay. Compose with accessible tools, melodies, rhythms and sound layers.
You leave with: an original soundtrack concept for a game.
Speaker: to be announced
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Game Design Week is a hands-on educational experience that introduces participants of all ages to the creative and technical world of video game development. It blends learning, experimentation, collaboration and play, so ideas grow into real, interactive experiences.
Through workshops, competitions and team projects, participants explore game design principles, development fundamentals, storytelling, art and problem-solving, while building confidence, creativity and future-ready skills.
Game Design Week is a gateway into the gaming industry and the digital creative economy.
To inspire, educate and empower the next generation of game designers and developers with accessible, world-class learning that connects creativity, technology and real industry practice.
Each session goes beyond a talk. You learn from the instructor, try the tools yourself and apply what you learn to your own game idea.
How music sets the mood and matches gameplay. Compose with accessible tools, melodies, rhythms and sound layers.
You leave with: an original soundtrack concept for a game.
Speaker: to be announced
Core mechanics, player experience and the design decisions behind great games, through guided design challenges.
You leave with: a structured game concept and a first prototype.
Speaker: to be announced
Market opportunities, business models, monetization and funding. Work a real scenario and build a short pitch.
You leave with: a basic game-business concept and your next step.
Speaker: to be announced
Positioning, ASO, creatives, social channels, player acquisition and measuring results, applied to your own game.
You leave with: a mini marketing plan with audience, message and creative.
Speaker: to be announced
Take gameplay off the screen. Design a printable game object and connect a physical input to a digital game.
You leave with: a simple interactive controller or game-object concept.
Speaker: to be announced
Mixed teams of participants with and without disabilities redesign a mechanic and test it together.
You leave with: a concept or early prototype built for more players.
Speaker: to be announced
Design a board game in a small team, build a paper prototype, playtest it, then adapt it for mobile.
You leave with: a playable tabletop prototype.
Speaker: to be announced
International and Jordanian perspectives on game-based learning and connecting teachers. With Minecraft Education (online), Ministry of Digital Economy and Entrepreneurship, Ministry of Education, قرى الأطفال SOS and Greater Amman Municipality (GAM).
You leave with: a clear picture of Minecraft: Education in real classrooms.
Participants subject to confirmation
Follows the panel. Explore a Minecraft Education world and run a short activity you can adapt to your class.
You leave with: a sample classroom activity and next steps.
Bring a device with Minecraft Education installed
High school and university learners curious about making games.
Anyone with a game idea and no studio behind it yet.
Small teams who want to design, launch and sell better.
Teachers bringing game-based learning into class.
People in games and digital media adding new skills.
A major B2B and B2C conference serving as a gateway to the Middle East and North Africa (MENA) games market.
Amman, Jordan
Jordan
The Global Games Industry Conference
Tell us your access needs when you register.
Hands-on rooms run in small groups so every participant gets time with the tools and the instructors.