GAME DESIGN WEEK
11–18 January at the Boulevard’s Corner — Amman, Jordan
Minecraft Education + Game Skills
11–13 January
Daily Schedule
| Time | Activity | Key Content & Learning Outcomes |
|---|---|---|
| 11:00–12:00 | Game Design for Kids | What is a game? Rules, goals, challenges. What makes games fun? Examples & discussion. Outcome: Understand basic game structure |
| 12:00–01:00 | Game Development Basics | Cause & effect, player actions & outcomes, simple logic. Methods: interactive exercises, physical & paper-based logic games. Outcome: Build computational thinking skills |
| 01:00–02:00 | Lunch & Rest | — |
| 02:00–03:00 | Fun Competition (Daily Rotation) | 11 Jan: Creative Build Challenge. 12 Jan: Logic & Puzzle Tournament. 13 Jan: Friendly Gameplay Tournament. Skills: Teamwork, creativity, problem-solving |
| 03:00–04:00 | Creative Game Lab | Character drawing, level sketching, and game story ideas. Outcome: Express ideas visually and verbally |
| 04:00–04:30 | Break | Snack / Free Play / Transition |
| 04:30–07:30 | Minecraft Education Workshop | World building, challenges & missions, logic through play. Outcome: Apply creativity & structured thinking digitally |
| 07:30–08:00 | Reflection & Show-and-Tell | Teams present builds, positive feedback. Outcome: Communication & confidence |
Game Design & Development Program
14–17 January
| Time | Activity | Key Content & Learning Outcomes |
|---|---|---|
| 11:00–12:00 | Game Design Principles | Mechanics, dynamics, player experience, gameplay loops, balance. Outcome: Design engaging systems |
| 12:00–01:00 | Game Development Fundamentals | How games are built, engines overview, logic & scripting. Outcome: Understand the technical foundation |
| 01:00–02:00 | Lunch & Rest | — |
| 02:00–03:00 | Game Art & Level Design | Visual clarity, level flow, UI basics. Outcome: Create playable spaces |
| 03:00–04:00 | Competition Block | 14 Jan: Game Design Sprint. 15 Jan: Gameplay Tournament & Analysis. 16 Jan: Best Prototype Competition. Outcome: Apply theory via critique |
| 04:00–04:30 | Break | Rest & Transition |
| 04:30–07:30 | Game Design & Development Workshop | Team development, prototyping, iteration & testing. Outcome: Build playable prototype |
| 07:30–08:00 | Daily Retrospective | Reflection, feedback, and iteration skills |
Graduation & Certificates Day
18 January
| Time | Activity | Description |
|---|---|---|
| 11:00–01:00 | Final Setup & Rehearsals | Prepare demos, test games, and organize displays |
| 02:00–04:00 | Game Showcase & Open Play | Parents & guests try student games, competition highlights |
| 04:30–06:30 | Graduation Ceremony | Welcome speech, highlights & awards, student recognition |
| 06:30–08:00 | Certificates & Closing | Certificates with skill badges, photos, networking, and program closure |